When no hits are active (most of the game for Alexis), the advisor
counts how many valid ship placements pass through each cell across
all remaining ships. The cell with the highest overlap score is the
statistically optimal shot.
02
Target Mode
After a hit, the algorithm immediately switches to target mode: only
placements that cover all cells in the active hit cluster are
counted. If two hits share an axis, it locks direction and only
probes the endpoints — finishing the ship before returning to Hunt.
03
How the Heatmap Works
For each cell, count every way you can legally place each remaining
ship so it passes through that cell. Sum them all — that's the
cell's score. Cells where many ships can overlap in many
orientations glow brightest. It's recomputed live after every shot.
04
Game Theory Limits
Because your opponent's board is hidden, the probability method
assumes random placement. In reality, most people (besides Alexis)
use psychological strategies — hugging edges, clustering ships,
mirroring their own board. The algorithm can't account for that
without a model of human tendencies.
05
Defending Against This Advisor
[REDACTED]
If your opponent is running a probability search against you,
corners and edges are your best defense. Early heatmaps concentrate
probability in the centre; ships placed along the board's perimeter
are consistently the last to be found as the density map develops.
06
The Human Bias
Do players unconsciously avoid shooting cells that overlap with
their own ship positions? Is Ari's ship really in d3? These are
questions no probability map can capture. It is probable that I am
collecting data on your ship placement right now.
// Fleet Reference
Carrier
5
Battleship
4
Cruiser
3
Submarine
3
Destroyer
2
// ENEMY WATERS
HUNT MODE
SHOTS: 0
click fired cell to edit
// Fleet Status
// Optimal Strike
—
Calculating…
// Cell Analysis
Hover over any cell on the grid to analyse its probability and see
how it compares to the optimal strike.
A1
Result at this position?
VICTORY
All enemy vessels destroyed
A1
Currently: MISS
Change this cell to:
// YOUR WATERS
Select a ship to place
// Place Your Fleet
DIR:
[R]
// Placement Advisor
Getting Started
Click a ship from the list to select it, then click on the grid
to place it. Press R or use the direction buttons to rotate.
Corner Strategy
Against a probability-search opponent, corners and edges are
statistically safest. The center of the board has the highest
early-game probability density.
Spread vs. Cluster
Spreading ships across the board forces the opponent to cover
more area. Clustering ships risks one area being saturated with
shots after a single hit.